Copyright
law secures for the creator of a creative
effort the exclusive right to control who
can make copies, or make works derived from
the original work. There are a lot of subtleties
and international variations but that's the
gist of it. If you create something, and it
fits the definition of a creative work, you
get to control who can make copies of it and
how they make copies, with some important
exceptions.
You can also sell or licence this right, or,
if you do the work for somebody who hired
you to do it, they buy this right in advance.
Creative
Work
The first big issue involves defining what
it is to make a creative work. The law requires
that it exist in some tangible form -- it
can't just be in your head or sailing through
the ether, it has to be on disk, paper, carved
in stone (sculpture) or the like. It has to
be creative (that's a tough one for lawyers
to define) and that means it can't just be
factual data. But most things you write in
English are going to be creative works, plus
anything you photograph or sculpt or draw
or record. (What you say isn't copyrighted
until it's put onto tape -- it has to be in
tangible form.) Anything you write and post
to USENET is almost certainly a creative,
copyrightable work. Anything you post-process
with a computer (like object code) is a derivative
work, still copyrighted.
You can also do creative editing or collecting
work. So that while facts can't be copyrighted,
clever, creative organization of the facts
can be. This is called a compilation copyright
and it's somewhat complex.
There
are some specific exceptions in some countries.
Fonts as printed on paper can't be copyrighted
for historical reasons. Nothing done by the
U.S. government can be copyrighted inside
the USA.
And
of course you can't copyright something somebody
else did without their permission, or derive
your work from their work.
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